


Loose Teeth Games is a solo indie game label built out of a lifelong love for the games I grew up with. I’m heavily inspired by the PlayStation 1 and 2, PSP, Nintendo 64, Nintendo DS, and original Xbox eras. When games could be dark, strange, experimental, funny, atmospheric, or completely unlike anything sitting next to them on the shelf.
Games like Twisted Metal: Black, Tomb Raider: The Angel of Darkness, Splinter Cell: Chaos Theory, Metal Gear Acid, Halo 1–3, Hitman: Blood Money, Tomba!, Spyro, Super Mario 64, and countless others shaped the way I think about games. I miss that era of strong identities, stylized worlds, memorable characters, weird ideas, and games that weren't afraid to feel imperfect or handmade.
My main focus right now is Tattoo Shop Owner, a cute-ugly first-person shop survival sim where you run the business instead of doing the tattoos, hiring artists, handling clients, cleaning messes, surviving inspections, and trying to keep the shop alive all while trying to save enough money to leave the island you're stuck on.
I’m also developing Still Life, a psychological horror game centered on isolation, abandonment, unwanted pregnancy, as a young woman trapped inside an increasingly unstable life and environment, as well as SUNDER, a late-1980s rural survival horror game about a group of kids entering a sealed Vermont orchard to search for their missing friends and finding something there that nobody understands.
My work leans toward low-poly worlds, dark atmosphere, strange humor, and stylized design. Loose Teeth Games is about making the kinds of games I grew up loving. Bold, weird, memorable, and unafraid to be different.
NO GENERATIVE AI
Loose Teeth Games does not use generative AI in game development. No AI-generated art, writing, code, music, voices, models, textures, or other game assets. The games are made by hand.